They all have a set number of lives, so if they die multiple times they'll be out of action for a while, and each comes equipped with a primary and secondary weapon, as well as a slot for a grenade or a brick or a flashbang to prevent death from happening. Most look like they've modeled themselves on the 3rd Street Saints. They have excellent names that all sound like they belong to Jason Statham characters, like Bricks and Yakult and Shelf (okay, I made up Yakult and Shelf, but you get it)". When you party up with mates, you get to select a character first. I'm into a mode that lets you let rip with your pals without getting tangled up in everything else. All you unlock here are further "mini-campaigns" and teammates for Crime Time. You're not getting much story here, which is fine! The point of the mode seems to be more in chucking some cocaine into a van with your mates, all without the grind that comes with the other two modes. You can play this with up to three other players, or solo with bots if you'd prefer, and they're more like short heist missions stitched together by very brief snippets of Madsen's 90s face pushing out crime words. Urban Legends is made up of what they call "mini-campaigns", but that's maybe a touch generous. In Baker's Battle, you can pick and choose the territories you want to fight over. Crime Time, seemingly, will help you outrun the lad. But as you earn Boss Levels and money from previous runs, you'll unlock new characters and perks that make fleeing from Norris a bit easier. Losses are at the hands of Chuck Norris, a policeman who picks up on the "evidence you leave" between each mission (whatever this means), and will apprehend you without much trouble early on. Playthroughs are your attempts to become the kingpin of Rockay City by doing varying difficulties of crime and taking over turf in the process. Baker's Battle is the bulk of the game and singleplayer only, while Crime Time is either a singleplayer or co-op blast through missions that'll earn you money to spend in Baker's Battle, I think? Bear with me here, as I am working from snippets of B-Roll, some printed out slides, and an eight-minute video presentation.įrom my understanding, Baker's Battle is structured similarly to a roguelike, where you dip into multiple playthroughs, lose, get stronger, and eventually win. I played roughly two hours of Urban Legends – the least important of the bunch, it turns out. The game has three modes: Baker's Battle, Crime Time, and Urban Legends. Unless the other two modes wrap up its action in more interesting ways, I'm unsure whether I can see Crime Boss racking up the cash when it releases next month. Still, what I did play was simplistic fun that valued chaos over stealth, with middling results. The other two - the bulk of the game - weren't playable. What's happened here is: I've come away with thoughts, but they're thoughts on one of three modes that's the least useful one to have thoughts on. I spent some time with Crime Boss: Rockay City, the upcoming Payday-esque heist FPS that sees you tackle crime and murder in either singleplayer or co-op, all with nostalgia hits from characters played by Michael Madsen and Vanilla Ice.
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